Thursday, January 30, 2014

Best Lineup - San Francisco Giants


Next up on my look at each teams most efficient lineup is the San Francisco Giants.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest.  For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers | Rays | Twins | Blue Jays | Indians
NL: Mets | Cubs | Padres | Marlins | Reds

See the results after the jump

Friday, January 17, 2014

Best Lineup - Cleveland Indians


Next up on my look at each teams most efficient lineup is the Cleveland Indians.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest.  For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers | Rays | Twins | Blue Jays
NL: Mets | Cubs | Padres | Marlins | Reds

See the results after the jump

Sunday, January 12, 2014

Best Lineup - Cincinnati Reds


Next up on my look at each teams most efficient lineup is the Cincinnati Reds.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest.  For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible, therefore I didn't attempt to let Joey Votto and Jay Bruce hit back to back.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers | Rays | Twins | Blue Jays
NL: Mets | Cubs | Padres | Marlins

See the results after the jump

Friday, January 10, 2014

Best Lineup - Toronto Blue Jays


Next up on my look at each teams most efficient lineup is the Toronto Blue Jays.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest.  For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers | Rays | Twins
NL: Mets | Cubs | Padres | Marlins

See the results after the jump...

Sunday, January 05, 2014

Best Lineup - Miami Marlins


Next up on my look at each teams most efficient lineup is the Miami Marlins.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest.  For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers | Rays | Twins
NL: Mets | Cubs | Padres

See the results after the jump...

Saturday, January 04, 2014

Best Lineup - Minnesota Twins


Next up on my look at each teams most efficient lineup is the Minnesota Twins.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest.  For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers | Rays
NL: Mets | Cubs | Padres

See the results after the jump...

Thursday, January 02, 2014

Best Lineup - San Diego Padres


Next up on my look at each teams most efficient lineup is the San Diego Padres.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest.  For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers | Rays
NL: Mets | Cubs

See the results after the jump...

Tuesday, December 31, 2013

Best Lineup - Tampa Bay Rays


Next up on my look at each teams most efficient lineup is the Tampa Bay Rays.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest. For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting too many LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers
NL: Mets | Cubs

See the results after the jump...

Monday, December 30, 2013

Best Lineup - Chicago Cubs


Next up on my look at each teams most efficient lineup is the Chicago Cubs.  In this exercise the methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers.  I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest. For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting LH back to back when reasonably possible.  Keep in mind, the results are not intended to match what a certain teams manager is most likely to do during the season.

Previous teams:
AL: Angels | Rangers
NL: Mets

See the results after the break.

Sunday, December 29, 2013

Best Lineup - Texas Rangers


Next up on my look at most efficient lineups is the Texas Rangers.  I used my baseball simulator to run millions of games through various different possible lineup scenarios to see which lineup it spit out as the most likely to win a game vs a RH and LH pitcher.  Each lineup was simulated in 2.5 million games.

Please keep in mind that 2014 Steamer Projections were used as input, so if you don't like some of the results take it up with them.

Previous teams:
AL: Angels
NL: Mets

See the results after the break.

Friday, December 27, 2013

Best Lineup - New York Mets


Next up on my look at most efficient lineups is the New York Mets.  I used my baseball simulator to run millions of games through various different possible lineup scenarios to see which lineup it spit out as the most likely to win a game vs a RH and LH pitcher.  I tried my best to not stack left handed hitters and I always batted the pitcher 9th because no MLB manager will bat his pitcher 8th which is where most should hit.

Please keep in mind that 2014 Steamer Projections were used as input, so if you don't like some of the results take it up with them.

Previous teams:
AL: Angels
NL: None

See the results after the break.

Monday, December 23, 2013

Best Lineup - Los Angeles Angels


Not sure if this is going to be a series for all teams or just some teams, but I am going to kick things off with the best lineup for the Los Angeles Angels. The methodology is to use my simulator to find out which lineup wins the most games vs RH and LH pitchers. I do this by making the team of interest the "away" team, playing against a "make believe" team whose stats don't change from one sim to the next. In fact no stats (or input projections) change for either team, the only difference from one simulation to the next is the lineup of the team of interest. For player projections, I am using Steamer projections which are available on Fangraphs. The lineup results will only be as good as the projections.  I am not a subject matter expert on every teams personnel but I try to use MLBDepthcharts as a guidance as to which players are starters and I tend to avoid hitting LH back to back when reasonably possible.  Two million simulations make up the sample size.

See the results after the break.

Wednesday, December 18, 2013

Battle Of The Gold Gloves


One of the benefits of having a program that can accurately simulate a baseball game is that you can pretty much model anything and you can use the law of large numbers (or samples) to do the dirty work for you.  In my latest exercise, I decided to take the 2013 Gold Glove winners from both the National and American leagues and have them play against each other.  In order to make it fair, I ran sets of the simulation with each team being away/home and facing both a LH and RH starting pitcher.  I gave both teams the exact identical starting pitcher, bench and bullpen so that the only difference were the starting players.  I played by NL rules with no DH and gave both teams the same hitting skill for their pitcher.  And afterwards, I did the same thing but this time made all the players league average fielders to see which side was better solely on offense.

The simulator also allows me to determine the most efficient lineup for both teams (facing RHP and LHP).  The lineups that you see for both teams were the highest scoring lineups according to the simulator.  I put in a limitation of not batting any left handed hitters back to back as this seems to be something that most MLB managers follow and I always batted the pitcher ninth.

Here are the lineups

vs RHPGGNLGGALvs LHPGGNLGGAL
1G.ParraD.Pedroia1G.ParraD.Pedroia
2Y.MolinaA.Gordon2Y.MolinaS.Victorino
3P.GoldschmidtS.Victorino3P.GoldschmidtE.Hosmer
4C.GonzalezE.Hosmer4C.GonzalezA.Jones
5N.ArenadoA.Jones5N.ArenadoA.Gordon
6C.GomezS.Perez6A.SimmonsS.Perez
7A.SimmonsM.Machado7B.PhillipsM.Machado
8B.PhillipsJ.Hardy8C.GomezJ.Hardy
9PitcherPitcher9PitcherPitcher
(GGNL - Gold Glove NL, GGAL - Gold Glove AL)

And here are the results

This table has all the players set to their defensive values.
DescriptionAwayHomeWinnerAway RSHome RSWin %Total Runs
vs RHPGGNLGGALGGAL3.433.3250.426.75
vs RHPGGALGGNLGGNL3.143.6157.726.75
vs LHPGGNLGGALGGAL3.483.3650.376.84
vs LHPGGALGGNLGGNL3.163.6758.136.83

... and this table has all the players set to league average defensive values.
DescriptionAwayHomeWinnerAway RSHome RSWin %Total Runs
vs RHPGGNLGGALGGAL3.773.8052.197.57
vs RHPGGALGGNLGGNL3.603.9756.337.57
vs LHPGGNLGGALGGAL3.823.8452.107.66
vs LHPGGALGGNLGGNL3.634.0456.697.67

Back Napkin Analysis:
It looks like the National League team is better both defensively and offensively.  Now keep in mind that the results will reflect the input data or player projections both offensively and defensively.  Not wanting to be biased, I used 2014 Steamer projections for the offense and I eye-balled the defensive values for each player from a mixture of UZR, FSR and Zips (if available).  I tended not to go above 15 runs saved per 150 games for any player.  Below are the defensive numbers I used for each player.

NLAL
CY.Molina (15)S.Perez (13)
1BP.Goldschmidt (4)E.Hosmer (3)
2BB.Phillips (8)D.Pedroia (10)
3BN.Arenado (12)M.Machado (15)
SSA.Simmons (15)J.Hardy (10)
LFC.Gonzalez (10)A.Gordon (7)
CFC.Gomez (13)A.Jones (-3)
RFG.Parra (12)S.Victorino (15)

Tuesday, December 17, 2013

How Does BABIP Effect Run Scoring


It is pretty obvious, the higher a teams batting average on balls in play (BABIP) is the more runs they will score.  But the million dollar question is what is the relationship between BABIP and runs scored.  How many more or less runs can a team expect to score based on an increase or decrease in their BABIP.

When I posed this question to subject matter expert Tom Tango, he gave me the following answer.
You get +.75 runs for turning a sure out into a sure hit.

If you change BABIP from .300 to .301, you will get an extra .001 x .75 runs per ball in play.

If you assume that 70% of PA are balls in play, then changing BABIP from .300 to .301, you will get an extra .70 x .001 x .75 runs per PA.

If you have say 38 PA per game, then changing BABIP from .300 to .301 will get you an extra 38 x .70 x .001 x .75 runs per game.

So, 1 point in BABIP is .02 runs per game.

Naturally, this only works at very modest changes. If you go from .300 to .400, well, that 38 PA won’t hold. On top of which, you have compounding effects, so runs are not linear any more.
          *****     *****     *****     *****     *****
My intention all along was to use my simulator to figure this out but now I had a baseline to compare my results against.  Would the simulator come up with something close to the "1 point in BABIP is .02 runs per game"?

Where the power of the simulator comes in, it allows you to pick and choose your run environment and to change the BABIP of all pitcher/hitter matchups to any value all the while leaving all other variables the same.  Maybe the 0.02 runs per game only holds for a certain BABIP value?  By using BABIP numbers all the way from 0.000 to 1.000 the simulator should be able to show what kind of relationship BABIP and runs scores has on a basic x/y-line graph.  It can also zero in on specific ranges of BABIP that are more common in the major leagues.

Methodology
I don't want to overload this post with all the boring details (tldr) so I will give you the basics.  I created two teams Team A(way) and Team (H)ome making the teams fairly even and making their run environment at right around 8.2 combined runs (Away team = 4.4 rpg, 0.300 BABIP).  Since the away team bats in the 9th inning every game, I used them as the guinea pigs.  I hard-coded every single pitcher/hitter matchup for their team to have the same BABIP no matter what.  All other variables were held the same.  I would simulate 2.5 million games with the away team having a BABIP of 0.300 in one trial and then turn around and simulate 2.5 million games with the away team having a BABIP of 0.301 etc... then look at the results and see how the change in BABIP effected the total runs scored of the away team.  Now, I didn't simulate every single BABIP from 0.000 to 1.000 but I did simulate every BABIP from 0.300 to 0.340 and many of the points in between there and 0.000 and 1.000 in order to get a good graph of the relationship.


The graph above shows the runs scored for the Away team on the y-axis and their BABIP on the x-axis. This graph gives you a good look at how the run totals change for all values of team BABIP from 0.000 to 1.000. When looking at the entire BABIP spectrum the plot looks non-linear.

Next up (below) is a graph showing the same thing but zooming in on the more common BABIP range (from 0.290 to 0.350) and as you can tell the plot now becomes linear for all practical purposes.


Now let's take a look at which BABIP total Tom Tango's 0.02 run/game for a 0.001 of BABIP comes in at. The plot below gives you a pretty good idea.


You can tell from the plot that the 0.02 (run per game, for 1 point of BABIP) is somewhere in between 0.326 and 0.336. Anything below this range and you are looking at a number less than 0.02 for what 1 point of BABIP is worth and anything greater than 0.336 you are looking at a number greater than 0.02 for what 1 point of BABIP is worth.  This graph does have some noise in it, but you can still get a good idea of the trend.

So there is no one right answer without knowing the run environment you are in and what original BABIP you are using as a baseline.  If you use a run environment of around 4.4 runs per game (for the Away team) and a BABIP of 0.300 then one point (0.001) of BABIP is worth 0.0175 runs per game.  You don't see the 0.02 value until you raise the BABIP to over 0.326.

For the extremes you will see a runs/game value of around 0.01 when the BABIP is pegged at 0.150.  A BABIP of 0.400 will make one extra point of BABIP worth 0.025 runs per game.  A BABIP of 0.900 will make one extra point of BABIP worth 0.07 runs per game.

When you get to the extremes the type of hitters and pitchers you have plays a bigger role in what a point of BABIP is worth.  When you use a very small BABIP number, hitters who hit a lot of HRs become more important to offense as almost any ball put into play will become an out.  The defense will want a pitcher who does not have a tendancy to give up HRs.  When you use a very large BABIP number, hitters who do not strike-out often become very valuable as not many outs are made on balls in play and of course the defense will want a pitcher who strikes out a lot of hitters.

And finally, here is a table showing how often the Away team won the game based on what their BABIP was pegged to.

BABIPAway RunsWin %
0.0001.388116.29%
0.1001.951924.59%
0.2002.911137.45%
0.3004.395954.38%
0.4006.547872.20%
0.5009.517886.66%
0.60013.457895.28%
0.70018.529598.8766%
0.80024.606599.8373%
0.90031.356899.9871%
1.00038.876999.9997%

Friday, November 22, 2013

2013 Vegas Park Factors


There are more than a few ways of calculating park factors.  The simplest system of all and the one that tells the best story of which park played as a hitter or pitchers park based on the empirical data (actual results) is the one where you simply divide runs per game at home scored by both teams by runs per game on the road scored by both teams.  ESPN does a great job of providing this data for previous seasons.

One problem with these year to year park factors (for runs scored) is that there is a ton of noise (variance) from year to year.  It is just very difficult to pin down what the true park factor should be for each park.  Some people like to take the previous two or three seasons and weight the more recent seasons heavier to come up with a number.  This is actually a safe way of doing it and one I usually prefer.

When it comes to betting on baseball run totals (over/unders) one needs a really good idea on what a stadiums' true park factor is.  From this base park factor number you can adjust up or down based off of weather or wind conditions if you like, but you need a good park factor number for each stadium first.  The Vegas sportsbooks obviously have their own numbers and if they don't you can easily reverse engineer the numbers that they used over the course of the season for each park.  All you need to do is take all of their run total numbers and adjust for juice to come up with an over/under number for each game.  Let's say you calculate that number as 7.25 runs scored.  You do this for all games and use this 7.25 (calculated number) as a substitute for the actual number of runs that were scored in that game and calculate each teams' park factor based off of this calculated number instead of the actual total number of runs scored.  In doing so, you can get a glimpse into what Vegas used as park factors for each team and then compare their park factors with the actual empirical number.  I calculate these Vegas park factors as the season progresses as kind of a sanity check against the park factors that I use in my day to day baseball game simulations.

Below is a look at each teams' Vegas park factor and Actual 2013 park factor and the difference between the two sorted by parks that Vegas had the run environment too low on.  Just because Vegas was off on a park factor may or may not mean they were dumb on selecting their park factor for that team as like I said above there is quite a bit of noise involved here.  But it would've obviously made for some good betting opportunities.

TeamVegas PFActual 2013 PF2013 Delta
Tigers1.0221.1390.1167
Cubs1.0831.1920.1091
Phillies1.0231.1070.0838
Blue Jays1.0441.1180.0743
Mariners0.9180.9910.0733
Marlins0.9591.0300.0715
Royals1.0161.0820.0661
Astros1.0091.0740.0652
Brewers1.0461.1100.0642
Yankees1.0281.0870.0590
Twins0.9751.0200.0446
Nationals0.9691.0130.0444
Rockies1.2391.2730.0343
Orioles1.0381.0570.0187
Angels0.9640.9680.0036
Braves0.9550.9560.0008
White Sox1.0030.998-0.0050
Rays0.9410.931-0.0103
Giants0.8890.869-0.0204
Dodgers0.8960.868-0.0279
Athletics0.9190.889-0.0295
Reds1.0320.989-0.0425
Indians0.9770.933-0.0442
Padres0.8770.831-0.0461
Pirates0.9610.907-0.0535
Mets0.9410.867-0.0736
Cardinals0.9790.892-0.0868
Red Sox1.0830.960-0.1227
Diamondbacks1.0980.974-0.1237
Rangers1.1210.985-0.1357

As a further exercise I computed the RMSE for the Vegas 2013 park factors against the actual park factors for the 2013, 2012 and 2011 seasons for the fun of it.

The RMSE (sum of the squares of the 32 park factor errors)... were.....
2013 = 0.1429
2012 = 0.4396
2011 = 0.2423
(these numbers are pre-square root)

You would expect to see the 2013 number be the lowest as that is what Vegas was predicting against.  The 2012 park factors had a lot of noise as there were a few crazy outliers bringing the error total up.  The 2011 park factors did pretty well, but about where you would expect it.


Wednesday, November 20, 2013

How Important Is Roster Flexibility


Let me make a simplified hypothetical situation to make this as easy as possible.  Let's say you have the choice between being the GM of one of these two teams.  Everything about these two teams is equal, except you know that Team A has a 6 WAR player and a 0 WAR player and Team B has a pair of 3 WAR players.  This is all we know about these two teams, assume everything else is equal (contracts, payroll etc...).  Which of these two teams would you rather have and why?

Team A:  6+0
Team B: 3+3

Would you value the flexibility that Team A has given that they have a 0 WAR player that should be pretty easy to replace via free agency or trade?  Assume each team was allowed to increase their payroll a little bit by the same amount.  Which team would be able to improve quicker?

So what would it be.

Team A because of roster flexibility and the ease to improve.
Team B because of ???
Niether because there is no difference.

Tuesday, October 29, 2013

Cardinals vs Red Sox - World Series Game 6 Simulation Results



                                 Top 100 Most Likely Final Scores
RankCardinalsRed SoxOccurrencesRankCardinalsRed SoxOccurrences
1234699951065999
2124294652755618
3343860453575295
4323163254825002
5212938655834855
6132604456704782
7452558857764773
8432550958814687
9312455359284549
10012450560384438
11242428461844241
12422346462184058
13411955363074032
14021897164483684
15141884465853471
16201712466783422
17521699267923249
18251695368583121
19531689869803114
20541683470932932
21351669871292878
22101652572912862
23031538073392745
24301510674862736
25511480675082612
26561466876682582
27151327777192539
28401310678942513
29621192879492273
30041160880872170
31631160081952157
32361157482901906
332610701831021880
346110696841031799
356410389852101736
364610098861011706
3750996087591703
3865950888091692
3916921289961669
40058388903101632
41728029911101556
4273763992891538
43677575931041538
4460729994691491
45717074954101390
46276994961051237
4737678597971228
4874661998791145
49476430991001117
501762441005101078

World Series Remaining Game Odds


With a maximum of two games remaining in the 2013 World Series this is the last installment of the reverse engineered game odds.  The only unknown left is the odds for Game #7.  The Game #6 odds and the final series winner odds are both out and from those two knowns we can reverse engineer what the Game #7 odds are (or should be).

     Individual Game Odds
Game # Red SoxCardinals
Game 1100%0%
Game 20%100%
Game 30%100%
Game 4100%0%
Game 5100%0%
Game 653.16%46.84%
Game 755.75%44.25%
Series79.27%20.73%

And using the nifty spreadsheet calculator that one of my readers made for me, we can also see the chances that each team wins the series in X number of games.  There are only three possible outcomes left obviously and they are the Red Sox winning in six or seven games or the Cardinals winning in seven games.  Here is another table showing those odds.

ResultChance %Odds
79.27%
Red Sox in 40.0%NA
Red Sox in 50.0%NA
Red Sox in 653.16%0.88
Red Sox in 726.11%2.83
20.73%
Cardinals in 40.0%NA
Cardinals in 50.0%NA
Cardinals in 60.0%NA
Cardinals in 720.73%3.82

Monday, October 28, 2013

Red Sox vs Cardinals - World Series Game 5 Simulation Results




                                       Top 100 Most Likely Final Scores
RankRed SoxCardinalsOccurrencesRankRed SoxCardinalsOccurrences
11246055173565
22345165271558
33434435360552
42132145418502
53231805557495
60128735675485
71328205738453
84324225876424
93123625908418
102423596029396
111422556170377
120222396283375
134522336382374
141021426419367
154221176548351
160319866681348
172017936739343
184117716858316
192517486984308
200416727009304
211516597185277
223515587278276
235415337349256
243015127492254
255214817580249
2653147176110231
275112537786228
2826124978210225
295612167968225
300511888093216
314011678191211
3216115082010204
3336113283310198
346310038487198
35629588594193
36469188659165
37179128795164
386485788410162
39068548990159
406584490103149
41508289169144
422781492211143
436179293101141
443770494111137
45476369596135
46076069689128
477459797102127
48675959897123
497257899011118
5028571100311113

Sunday, October 27, 2013

Red Sox vs Cardinals - World Series Game 4 Simulation Results




                                       Top 100 Most Likely Final Scores
RankRed SoxCardinalsOccurrencesRankRed SoxCardinalsOccurrences
12341345171665
21236035276629
33433915357598
43228665460569
52126745507561
64325355628542
71323735783530
84523285882528
92422805938514
103121636018493
114221536184465
121419646285447
130119036348444
145417746481441
154117016570433
162516856619420
170216726708376
183516526878376
195316436958370
205216197039366
211015937129360
222015627286351
230315447393340
241515347480315
255614967592308
265113727694301
273013427768300
280412507891292
296312097949290
302611758087272
3136115081210251
3262111882110240
336411088309233
341610858495221
3565108385410214
3640105986310207
3705104487102206
384610238859205
396190989103200
40678179089196
41508079196196
42178039269182
432779393104179
443777994101172
457476195211158
460675996311157
47737599790157
48477139897149
497269899010148
5075667100105141